Time: 9:30am – 5:30pm, Wednesday 16th August, 2017
Location: Manchester Digital Laboratory
‘Esports’ or electronic sports is the umbrella term for organised, competitive computer gaming usually played by paid professionals. It is an emerging entertainment market worth an estimated $1.5 billion and is comparable in size to many traditional sports, with audiences of tens, even hundreds, of millions of people worldwide. This one-day symposia seeks to build expertise between early career researchers, professional players, and industry experts who are interested in problematising the social, cultural, and economic dimensions of Esports.
Sociological research on Esports has begun to highlight the precarious working conditions, such as temporary contracts and exploitative pay practices that characterise professional computer gaming. Similarly, early research into women and Esports suggests that these competitive gaming environments tend to reproduce ‘hegemonic masculinities’ which can leave women isolated and a structural disadvantage in terms of employment opportunities.
At this moment, there is the need to launch fruitful and long-term collaborative research agendas to understand the nature of these issues, and establish the networks needed to bring about practical and sustainable social change. Papers and talks will be presented by academics, organisers, and campaigners, addressing a range of issues from exploitative labour practices, gender representation, social inclusion, as well as the challenges of studying player careers, and the complexities of different Esports ecologies.
Registration is free of charge.
Complimentary lunch and refreshments will be provided. Tickets are limited.
Please register your attendance through eventbrite.co.uk
Alternatively, please contact the conference organisers on Twitter: @TGJBrock @jamie_woodcock @UltimaRegum or via email: firstname.lastname@example.org
For queries related to this event, please contact Tom Brock(email@example.com)