The Future of Esports: Challenging Work and Gender Issues in Pro Gaming

‘Esports’ or electronic sports is the umbrella term for organised, competitive computer gaming usually played by paid professionals. It is an emerging entertainment market worth an estimated $1.5 billion and is comparable in size to many traditional sports, with audiences of tens, even hundreds, of millions of people worldwide. This one-day symposium sought to build expertise between early career researchers, professional players, and industry experts who are interested in problematising the social, cultural, and economic dimensions of Esports. It was a winner of our 2016/17 seminar competition. For more information, click through to the YouTube page for the videos below or see the event page on our website.

This image is a placeholder to give you a choice of whether you wish to load an iframe embedded into this page. Clicking on this image will load the iframe and will send cookies to your device

Click on the image above will load an external resource which will send cookies

This image is a placeholder to give you a choice of whether you wish to load an iframe embedded into this page. Clicking on this image will load the iframe and will send cookies to your device

Click on the image above will load an external resource which will send cookies

Originally posted 22nd February 2018

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses cookies to personalise your experience and analyse site usage. See our Cookie Notice for more details.