The Future of Esports: Challenging Work and Gender Issues in Pro Gaming

‘Esports’ or electronic sports is the umbrella term for organised, competitive computer gaming usually played by paid professionals. It is an emerging entertainment market worth an estimated $1.5 billion and is comparable in size to many traditional sports, with audiences of tens, even hundreds, of millions of people worldwide. This one-day symposium sought to build expertise between early career researchers, professional players, and industry experts who are interested in problematising the social, cultural, and economic dimensions of Esports. It was a winner of our 2016/17 seminar competition. For more information, click through to the YouTube page for the videos below or see the event page on our website.

Originally posted 22nd February 2018

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